Blackboard For Dummies
Author: Howie Southworth
Use the quick-start guide to create your course in a flash
Post course materials, give quizzes, facilitate discussions, and handle grades
You're an educator, not a psychic, so how would you know how to use Blackboard with no instructions? These step-by-step examples show you how to set up a Blackboard classroom, put your materials on the Internet, communicate online with students, and even evaluate their performance.
Discover how to
* Navigate the Blackboard environment
* Customize your course menu
* Add and organize course materials
* Give online assignments
* Conduct online discussions and chat rooms
* Keep track of grades
Books about: Jump Start Your Career in Library and Information Science or Mall Maker
OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition
Author: Benjamin Lipchak
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. This newly expanded edition covers OpenGL 1.5, OpenGL 2.0's Shading Language, ARB low-level shader extensions, and programming details for Windows, Mac OS X, and Linux. Designed for programmers who want to master OpenGL and expand their knowledge of graphics programming and 3D graphics, and also for seasoned OpenGL programmers who need assistance porting their applications, this learning tool serves as both a tutorial and a reference manual that can be used time and again. Find the necessary guidance in applying complex concepts, such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces, and more.
Learn how to:
- Create three-dimensional objects on your PC
- Move your objects or yourself around in a virtual world
- Use techniques for fast real-time rendering on Windows, Mac OS X, and Linux.
- Make use of OpenGL hardware acceleration
- Create interactive three-dimensional scenes
- Take advantage of programmable graphics hardware with the new OpenGL shading language CD-ROM includes:
- Complete source code for all example programs (Windows, Mac OS X, and Linux)
- The GLUT Library and Render Monkey for Windows
- Demo Version of Right Hemisphere's Deep Exploration
- The Complete OpenGL specification in Adobe Acrobat Format
- A Collection of additional OpenGL example programs
Table of Contents:
Introduction
Part I: The Old Testament
1 Introduction to 3D Graphics and OpenGL
2 Using OpenGL
3 Drawing in Space: Geometric Primitives and Buffers
4 Geometric Transformations: The Pipeline
5 Color, Materials, and Lighting: The Basics
6 More on Colors and Materials
7 Imaging with OpenGL
8 Texture Mapping: The Basics
9 Texture Mapping: Beyond the Basics
10 Curves and Surfaces
11 It’s All About the Pipeline: Faster Geometry Throughput
12 Interactive Graphics
13 Occlusion Queries: Why Do More Work Than YouNeed To?
14 Depth Textures and Shadows
Part II: The New Testament
15 Programmable Pipeline: This Isn’t Your Father’s OpenGL
16 Vertex Shading: Do-It-Yourself Transform, Lighting, and Texgen
17 Fragment Shading: Empower Your Pixel Processing
18 Advanced Buffers
Part III: The Apocrypha
19 Wiggle: OpenGL on Windows
20 OpenGL on MacOS X
21 OpenGL on Linux
22 OpenGL ES–OpenGL on the Small
Part IV: Appendixes
A Further Reading/References
B Glossary
C API Reference
Index
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