Thursday, January 1, 2009

Blackboard For Dummies or OpenGL SuperBible

Blackboard For Dummies

Author: Howie Southworth

Use the quick-start guide to create your course in a flash


Post course materials, give quizzes, facilitate discussions, and handle grades

You're an educator, not a psychic, so how would you know how to use Blackboard with no instructions? These step-by-step examples show you how to set up a Blackboard classroom, put your materials on the Internet, communicate online with students, and even evaluate their performance.

Discover how to
* Navigate the Blackboard environment
* Customize your course menu
* Add and organize course materials
* Give online assignments
* Conduct online discussions and chat rooms
* Keep track of grades



Books about: Jump Start Your Career in Library and Information Science or Mall Maker

OpenGL SuperBible: Comprehensive Tutorial and Reference, Fourth Edition

Author: Benjamin Lipchak

OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. This newly expanded edition covers OpenGL 1.5, OpenGL 2.0's Shading Language, ARB low-level shader extensions, and programming details for Windows, Mac OS X, and Linux. Designed for programmers who want to master OpenGL and expand their knowledge of graphics programming and 3D graphics, and also for seasoned OpenGL programmers who need assistance porting their applications, this learning tool serves as both a tutorial and a reference manual that can be used time and again. Find the necessary guidance in applying complex concepts, such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces, and more.

Learn how to:

  • Create three-dimensional objects on your PC
  • Move your objects or yourself around in a virtual world
  • Use techniques for fast real-time rendering on Windows, Mac OS X, and Linux.
  • Make use of OpenGL hardware acceleration
  • Create interactive three-dimensional scenes
  • Take advantage of programmable graphics hardware with the new OpenGL shading language CD-ROM includes:
  • Complete source code for all example programs (Windows, Mac OS X, and Linux)
  • The GLUT Library and Render Monkey for Windows
  • Demo Version of Right Hemisphere's Deep Exploration
  • The Complete OpenGL specification in Adobe Acrobat Format
  • A Collection of additional OpenGL example programs



Table of Contents:

Introduction

Part I: The Old Testament

1          Introduction to 3D Graphics and OpenGL

2          Using OpenGL

3          Drawing in Space: Geometric Primitives and Buffers

4          Geometric Transformations: The Pipeline

5          Color, Materials, and Lighting: The Basics

6          More on Colors and Materials

7          Imaging with OpenGL

8          Texture Mapping: The Basics

9          Texture Mapping: Beyond the Basics

10         Curves and Surfaces

11         It’s All About the Pipeline: Faster Geometry Throughput

12         Interactive Graphics

13         Occlusion Queries: Why Do More Work Than YouNeed To?

14         Depth Textures and Shadows

 

Part II: The New Testament

15         Programmable Pipeline: This Isn’t Your Father’s OpenGL

16         Vertex Shading: Do-It-Yourself Transform, Lighting, and Texgen

17         Fragment Shading: Empower Your Pixel Processing

18         Advanced Buffers

 

Part III: The Apocrypha

19         Wiggle: OpenGL on Windows

20         OpenGL on MacOS X

21         OpenGL on Linux

22         OpenGL ES–OpenGL on the Small

 

Part IV: Appendixes

A          Further Reading/References

B          Glossary

C          API Reference

Index

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