Sex and the Internet: A Guide Book for Clinicians
Author: Cooper
This groundbreaking book is the first of its kind to thoroughly explore the topic of cybersex and the effects of Internet use on sexuality. Focusing on treatment and assessment issues and the clinical implications of cybersex, this authoritative volume provides mental health professionals with an analysis of the most recent empirical evidence along with research specific to the impact of Internet use on couples and families, gay men, people with disabilities, children, and the workplace. Edited by one of the leading researchers, clinicians and authors in the emerging field of sex and the Internet, this book addresses the growing complexity of Internet sex issues and their impact on psychological functioning.
Books about: Last Call or If Its Not Food Dont Eat It
C++ How to Program
Author: Deitel
With over 250,000 sold, Harvey and Paul Deitel's C++ How to Program is the world's best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. The books in this series feature hundreds of complete, working programs with thousands of lines of code. Deitels' C++ How to Program is the most comprehensive, practical introduction to C++ ever published-with hundreds of hands-on exercises, roughly 250 complete programs written and documented for easy learning, and exceptional insight into good programming practices, maximizing performance, avoiding errors, debugging, and testing. The updated Fifth Edition now includes a new early classes pedagogy-classes and objects are introduced in Chapter 3 and used throughout the book as appropriate. The new edition uses string and vector classes to make earlier examples more object-oriented. Large chapters are broken down into smaller, more manageable pieces. A new OOD/UML ATM case study replaces the elevator case study of previous editions, and UML in the OOD/UML case study and elsewhere in the book has been upgraded to UML 2. The Fifth Edition features new mini case studies (e.g., GradeBook and Time classes). An employee hierarchy replaces Point/Circle/Cylinder to introduce inheritance and polymorphism. Additional enhancements include tuned treatment of exception handling, new “Using the Debugger” material and a new "Before You Begin" section to help readers get set up properly. Also included are separate chapters onrecursion and searching/sorting. The Fifth Edition retains every key concept and technique ANSI C++ developers need to master: control statements, functions, arrays, pointers and strings, classes and data abstraction, operator overloading, inheritance, virtual functions, polymorphism, I/O, templates, exception handling, file processing, data structures, and more. It also includes a detailed introduction to Standard Template Library (STL) containers, container adapters, algorithms, and iterators. The accompanying CD-ROM includes all the source code from the book. A valuable reference for programmers and anyone interested in learning the C++ programming language and object-oriented development in C++.
Booknews
This is an exciting time in the C++ world, according to the MIT graduate authors of this classic introductory programming college text. Within the context of a new ANSI/ISO C++ standard, the major upgrade of this iteration (2d ed., 1998) is its large-scale case study on object-oriented design using Unified Modeling Language (UML). Each of the 21 chapters includes conventional structured programming, but concludes with a "thinking about objects" section using UML. Appendices support the text. The CD-ROM includes Microsoft Visual C++ 6 introductory edition. An ancillary package is available. The authors are the principals of a corporate training and content-creation organization and the authors of books on programming with Java and C-languages. Annotation c. Book News, Inc., Portland, OR (booknews.com)
Table of Contents:
Preface | ||
Ch. 1 | Introduction to Computers and C++ Programming | 1 |
Ch. 2 | Control Structures | 54 |
Ch. 3 | Functions | 142 |
Ch. 4 | Arrays | 222 |
Ch. 5 | Pointers and Strings | 282 |
Ch. 6 | Classes and Data Abstraction | 362 |
Ch. 7 | Classes: Part II | 416 |
Ch. 8 | Operator Overloading | 462 |
Ch. 9 | Inheritance | 518 |
Ch. 10 | Virtual Functions and Polymorphism | 562 |
Ch. 11 | C++ Stream Input/Output | 598 |
Ch. 12 | Templates | 646 |
Ch. 13 | Exception Handling | 666 |
Ch. 14 | File Processing | 702 |
Ch. 15 | Data Structures | 740 |
Ch. 16 | Bits, Characters, Strings and Structures | 798 |
Ch. 17 | The Preprocessor | 852 |
Ch. 18 | C Legacy Code Topics | 866 |
Ch. 19 | Class string and String Stream Processing | 892 |
Ch. 20 | Standard Template Library (STL) | 924 |
Ch. 21 | ANSI/ISO C++ Standard Language Additions | 1026 |
App. A | Operator Precedence Chart | 1064 |
App. B | ASCII Character Set | 1066 |
App. C | Number Systems | 1067 |
App. D | C++ Internet and Web Resources | 1080 |
Bibliography | 1085 | |
Index | 1092 |
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