An Introduction to Programming Using Interactive Data Language (IDL)
Author: Kenneth P Bowman
In today's information age, scientists and engineers must quickly and efficiently analyze extremely large sets of data. One of the best tools to accomplish this is Interactive Data Language (IDL ®), a programming and visualization environment that facilitates numerical modeling, data analysis, and image processing. IDL's high-level language and powerful graphics capabilities allow users to write more flexible programs much faster than is possible with other programming languages.
An Introduction to Programming with IDL enables students new to programming, as well as those with experience in other programming languages, to rapidly harness IDL's capabilities: fast, interactive performance; array syntax; dynamic data typing; and built-in graphics. Each concept is illustrated with sample code, including many complete short programs.
•Margin notes throughout the text quickly point readers to the relevant sections of IDL manuals
•End-of-chapter summaries and exercises help reinforce learning
•Students who purchase the book are eligible for a substantial discount on a student version of the IDL software
Table of Contents:
Ch. 1 | Introduction | 3 |
Ch. 2 | IDL manuals and books | 9 |
Ch. 3 | Interactive IDL | 13 |
Ch. 4 | IDL scripts (batch jobs) | 33 |
Ch. 5 | Integer constants and variables | 39 |
Ch. 6 | Floating-point constants and variables | 39 |
Ch. 7 | Using arrays | 59 |
Ch. 8 | Searching and sorting | 77 |
Ch. 9 | Structures | 83 |
Ch. 10 | Printing text | 93 |
Ch. 11 | Reading text | 101 |
Ch. 12 | Writing and reading binary files | 107 |
Ch. 13 | Reading NetCDF files | 115 |
Ch. 14 | Writing NetCDF files | 127 |
Ch. 15 | Procedures and functions | 137 |
Ch. 16 | Program control | 153 |
Ch. 17 | Line graphs | 161 |
Ch. 18 | Contour and surface plots | 171 |
Ch. 19 | Mapping | 181 |
Ch. 20 | Printing graphics | 193 |
Ch. 21 | Color and image display | 201 |
Ch. 22 | Animation | 219 |
Ch. 23 | Statistics and pseudorandom numbers | 227 |
Ch. 24 | Interpolation | 237 |
Ch. 25 | Fourier analysis | 247 |
Book about: Quantity Food Sanitation or Evaluating Beer
Adobe Creative Suite 2 Classroom in a Book
Author: Staff of Adobe Press
Adobe Creative Suite 2, Adobe's tightly integrated set of design tools, offers enough goodies to make any graphic designer swoon. Since the Premium edition of this software collection includes Photoshop CS2, Illustrator CS 2, InDesign CS2, GoLive CS2, and Acrobat 7.0 Professional–as well as a handful of other shiny new tools–users will find everything they need to create beautiful content for print, the Web, and mobile devices. Here to make sure you master it quickly and completely is a self-paced guide from Adobe's Creative Team--the folks behind the software. With the Classroom in a Book series, you learn by immersion. Step-by-step, project-based lessons walk you through sample real-life projects, while review questions at the end of each chapter reinforce the new skills you've learned. The companion CD, filled with lesson and media files, will have you working on print, Web and PDF projects in no time. Whether you're a graphic design novice, student, graphic designer, educator, or are just new to the Adobe Creative Suite, this book will give you a solid overview of Adobe's creative design software.
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